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Ultimate League Of Legends Arena Tier List - Rank Up Quickly

Want to rank up fast? Learn which champions dominate and how to use them in League of Legends Arena. Master the game with expert picks and tips.

Mar 05, 2026
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Let me tell you when Riot dropped Arena mode in League of Legends, I was hooked within the first few matches. It’s chaotic, fast-paced, and unlike anything we’ve seen before in the Summoner’s Rift or ARAM. If you’re new to it or trying to improve your performance, this tier list is going to be your best ally.
Arena mode is a 2v2v2v2 brawl, where you and a partner battle against three other teams in small, randomly rotating arenas. Unlike traditional 5v5 matches, there’s no laning phase. It’s pure action from the get-go.
You draft your champ, collect augmentations (or "blessings"), and duke it out round after round. What makes this mode so unique is that the meta shifts quickly based on augments, synergies, and balancing changes. That’s why a good tier list built on recent performance and actual gameplay is crucial if you want to win.

S-Tier Champions

Hwei, the Visionary from League of Legends, surrounded by swirling magic
Hwei, the Visionary from League of Legends, surrounded by swirling magic
Let me tell you these are the champs that, when I lock them in, I feel like I’ve just flipped a cheat code. They dominate match after match, and the best part? They don’t need some crazy team comp or five-round setup to come online. They’re powerful from the get-go, scale insanely well, and thrive with very little help. If I want to rank up fast, this is where I start.

Fighter Champions Who Outlast And Outtrade

These are the bruisers that refuse to die. They’ll take a beating, dish out even more, and still walk out of the pit like they just started the fight.

Mordekaiser

This guy is my comfort pick when I want consistency. His passive burn in Arena is no joke it chunks people down while you’re just walking near them. The second you add healing augments like Goliath or Spirit Visage-type buffs, plus something like Eclipse Prime, Mordekaiser becomes this slow, unrelenting force that you can’t shake off. If the enemy doesn’t CC-lock you, they’re probably already dead.

Darius

Darius is a menace if you understand how to snowball early. The passive bleed (Hemorrhage) is insane in Arena's short, close-quarters fights especially when fights drag just long enough for full stacks. What makes him S-tier in my book is how easily he turns fights around. If you land one good Apprehend and start the passive ticking, it’s GG.

Warwick

Lol arena: from Z to A= Warwick

Warwick might not look flashy, but trust me his healing is cracked. Every time I pick him and grab an early healing augment, it feels like I’ve unlocked immortality. You can take a 2v1, lose half your HP, then suddenly be back to full because someone dared to drop below 50%. And with how Arena augments work, you can stack so much sustain it’s laughable.

Mages With Game-Warping AoE Impact

In Arena, AoE matters more than people realize. Small maps mean grouped enemies. If you’re running one of these champs, you're not just dealing damage you’re controlling space, choking out entire zones, and turning teamfights into pure chaos.

Brand

Brand is just rude in Arena. Every time I run into him, I brace myself. The burn damage, the bounce from his ult, it’s all amplified in tight areas. If you land your combo into a grouped enemy team and have even one augment that boosts burn, it’s like lighting the entire pit on fire. I’ve seen Brand 1v2s just because the enemy stood too close together.

Swain

Swain is my go-to when I want to play slow and scale into an unkillable zone monster. His sustain and AoE ult are already strong in Summoner’s Rift, but in Arena? He’s on another level. You pop the ult, walk into the fight, and just start absorbing everything. If your teammate has decent peel, you become an immovable object that slowly deletes everything around you.

Veigar

I underestimated Veigar at first until I played against one who hit late game. His cage is a round winner on its own. In Arena, controlling space is everything, and a well-timed Event Horizon can lock two players down long enough to burst them. Once you stack up even a bit of AP and grab a cooldown reduction augment, Veigar becomes a zone control god with insane one-shot potential.

Assassins That Thrive In Chaos

Assassins shine in Arena more than people think. The format rewards quick picks, fast resets, and punishing bad positioning things these champs do better than almost anyone.

Katarina

Katarina is wild if you know how to ride the chaos. Arena gives her what she needs frequent fights, resets, and opportunities to snowball fast. Every time I get a kill and reset my Shunpo, it’s like I’m chasing a high. The moment enemies burn their CC, you just go in and clean up. And if you get cooldown or movement-based augments? She turns into a highlight reel waiting to happen.

Kha’Zix

Kha'Zix in Arena is kind of crazy..

If I see squishy or poorly coordinated comps, I immediately consider Kha’Zix. Arena is full of isolated targets and his passive plus Q tears people apart. I run lethality builds with cooldown reduction, and it feels like every round, I’m just hunting down whichever poor soul strayed too far from their duo. He’s all about precision, and the rewards are massive.

Marksmen That Overperform In The Right Comps

Marksmen are risky but rewarding in Arena. If you’ve got a duo who can peel or frontline, you can absolutely carry. These two champs, in particular, have pulled more weight in my games than most people give them credit for.

Samira

Samira isn’t plug-and-play. You need the right setup but when it clicks, it’s over. I duo her with knock-up champs like Alistar or Malphite, and we just go in hard. She builds her passive fast, gets those flashy ults, and suddenly becomes this blender in the middle of the pit. Once she hits S-rank passive, it’s hard to out-DPS her.

Vayne

Vayne’s kit was practically made for Arena. Small space? Check. Lots of walls to tumble around? Check. Potential for 1v1 domination? Absolutely. She’s not easy to play, but if your mechanics are solid and you pick up movement speed or invisibility augments, Vayne turns into a slippery nightmare that can 1v2 if left unchecked.

Supports With Absurd Utility In Arena

Supports are underrated in Arena. People forget how broken utility can be when fights only last a few seconds. These picks don’t just help your teammate, they change the entire flow of the match.

Taric

Taric is probably one of the most underrated picks in high-elo Arena. When I play him with the right augments especially cooldown or shielding ones I can keep my duo alive long enough to win every fight. Cosmic Radiance with fast cooldowns turns into a fight-winning button every round. You’ll hear enemies rage-typing “how is he not dead yet” more times than you can count.

Lulu

Lulu does everything you want from a support in Arena. Shields, polymorphs, bonus HP it all stacks incredibly well with bruisers and skirmishers. I pick her when I’m duoing with champs like Yasuo, Irelia, or even Kayn, and it’s just unfair. You protect your carry and tilt the enemy team by denying every all-in they attempt.
Related Reading - League Of Legends Tier List

A-Tier Champions

Dr. Mundo holding a bloody document and a glowing object
Dr. Mundo holding a bloody document and a glowing object
Now don’t get me wrong, these champs can carry games. I’ve had some unforgettable wins with them. But here’s the catch: they’re not autopilot picks like the S-tier gods. They need the right setup, a teammate who knows how to complement their playstyle, and sometimes just a bit of patience. If you can give them what they need, they’ll reward you big time and that’s why they hold their spot in this league of legends tier list.

Damage Dealers That Shine With Proper Setup

These champs pack a serious punch, but they’re not forgiving. You need to know your matchups, position well, and get just the right augments to unleash their full potential.

Sylas

Sylas is a feast-or-famine pick in Arena, and I’ve lived both ends of that spectrum. If you’re good at reading the enemy comp and stealing high-impact ultimates think Malphite, Amumu, Mordekaiser he turns into an absolute monster. He scales well, heals like crazy with the right augments, and becomes incredibly hard to kill once you’re rolling.

Zed

Zed can be terrifying if the enemy gives him room. I love picking him into comps that don’t have hard peel or point-and-click CC. His burst lets me erase squishies before they even know what hit them. But here’s the thing: if the enemy runs tanks, healers, or champions with lots of CC, Zed’s effectiveness drops off hard. He becomes a kite-able, predictable assassin who can’t finish kills.

Bruisers And Off-Tanks That Need Synergy

These champs want to brawl and outlast, but they depend on setup, augments, and duos that complement their strengths. Without that, they can feel underwhelming.

Sett

Sett is one of those champs who can singlehandedly flip a round if you get his ult right. The amount of damage you can do with a Showstopper into the enemy backline is absurd. I’ve seen it delete both enemies in a heartbeat. But if your teammate doesn’t peel or set up with CC, or if you’re constantly being poked out before the fight even starts, he starts to feel clunky. He needs sustained augments and a solid frontline partner to thrive.

Illaoi

I’ve had games where Illaoi looked like the most broken champ in Arena. When she gets her tentacles up and gets to fight in one spot, especially near walls, she’s horrifying. Her AoE is unmatched, and she can 1v2 with good spacing. The problem? That setup doesn’t always happen. If the enemy is mobile or fights away from her tentacles, she becomes sluggish. She’s map-dependent and needs augments that let her survive long enough to set up shop.

Enchanters And Utility Champs That Scale

These are your classic supports who scale like crazy with the right augments. They keep your carry alive, disrupt the enemy, and shift the tide of fights but they need protection and awareness.

Soraka

If I’m running with a tanky duo and just want to be annoying, Soraka’s my pick. Her healing with sustain augments can make her feel like a walking fountain. Enemies will tunnel vision trying to kill your partner, and you’re just back there undoing all their damage. But she’s not durable. If the enemy has assassins or burst-heavy comps, you’ll get deleted unless your teammate is peeling like a god.

Janna

Janna is underrated, in my opinion. If I see a Katarina, Kha’Zix, or Zed on the other side, she instantly goes up in value. Her disengagement with Howling Gale and Monsoon is perfect for shutting down dives. And with cooldown or shielding augments, she turns into a utility machine. But again, she’s not plug-and-play. If your duo doesn’t take advantage of her peel, or if you’re caught alone, she won’t have the impact you want.

B-Tier Champions

Teemo, the Swift Scout from League of Legends, in a whimsical pose
Teemo, the Swift Scout from League of Legends, in a whimsical pose
I’ll be honest with you, I don’t mind playing B-tier champs from time to time. In fact, when they work, it feels amazing, almost like you pulled off something only a few others could. But here’s the thing: these picks are risky. They’re not bad, but they’re situational. You’ll need a specific comp, a rare augment combo, or just catch the enemy team off guard to make them shine.

Situational Picks That Counter Meta Choices

These champs can catch people off guard, especially if they’re countering an overly popular pick or style. But if the enemy knows how to handle them? You’re in for a rough time.

Teemo

Look, I know people love to hate Teemo and for good reason. But I’ve had matches where his mushrooms literally carried us through the mid rounds. On smaller Arena maps, those shrooms create a minefield that punishes clumped or aggressive comps. Plus, with damage-over-time or movement-slow augments, he becomes surprisingly disruptive.

Tryndamere

Trynd is a ticking time bomb. When he works, he really works I’ve seen him 1v2 late-round duels just by spinning in, popping his ult, and critting everything in sight. The trick is buying enough time to reach that point. If the enemy respects him and builds anti-heal or crowd control, he gets shut down fast. You can’t afford to make mistakes on Trynd in Arena; one missed engage, one mistimed ult, and you’re done. But if they ignore him or give him room? It’s game over.

Off-Meta Champions That Can Still Win

These picks aren’t exactly meta darlings, but under the right conditions, they pull their weight. Think of them as wildcards, you just need to draw the right hand.

Zilean

I have a soft spot for Zilean. In coordinated duos, he’s actually cracked. His Chronoshift can completely flip a round you bait them into overcommitting, and then boom, your carry comes back to life while they’ve blown everything. His speed boosts and stuns also give you great utility. But he’s super fragile, and if your partner doesn’t take advantage of your setup, it’s wasted potential.

Yasuo

Let me just say this: when Yasuo hits, he feels incredible. If your duo is running someone with consistent knockups like Malphite, Nautilus, or even Alistar Yasuo becomes a highlight reel waiting to happen. He’s got the tools: dashes, wind wall, damage, and crowd control. But here’s the catch: he’s tough to play well, especially in solo queue.

Champion Tier List By Role

So, when it comes to Arena, picking the right champ by role makes all the difference. Over time, I’ve built a tier list based not just on raw power, but also consistency, synergy, and how well these champs handle the chaos that Arena brings. Here’s how I break it down, from experience, game after game.

Top Arena Fighters Ranked

These are your frontline brawlers the ones who take punches, dish them back, and thrive in close-range fights.

S-tier - Mordekaiser, Warwick, Darius

  • Mordekaiser is one of my go-to picks. He feels made for Arena. His passive burn plus shielding and healing augments? He turns into a slow-moving death machine. Add “Goliath” or “Will of the Ancients” and he’s nearly unkillable.
  • Warwick is basically cheating. His healing and chase potential are absurd in 2v2. With lifesteal augments like “Flesheater” or “Perseverance,” he just doesn’t die. I love how simple yet oppressive he is.
  • Darius snowballs hard. Once that passive gets going, it’s game over. He does need a few seconds to stack up, but in most rounds, you have those few seconds especially if your duo buys time.

A-tier - Sett, Olaf, Illaoi

  • Sett hits like a truck if you time his ult right. Pair him with cooldown reduction and healing, and he can solo rounds. He’s not as easy to use as Morde or Darius, but in the right hands? Scary.
  • Olaf is pure chaos. I love grabbing him with Tenacity and healing augments he runs people down while laughing off CC. The issue is he can be kited or burst before he goes berserk.
  • Illaoi is hit-or-miss. If she gets tentacles set up, the AoE and healing are wild. But on open maps or vs. ranged champs, she struggles. Needs setup, but worth it.

B-tier - Tryndamere, Nasus, Jax

  • Tryndamere is a gamble. I’ve seen him 1v2 with perfect ults and crit chains, but he’s so vulnerable to CC and burst. He’s fun when it works, but not reliable.
  • Nasus needs time. With the right augments (like “Giant Slayer” or sustain), he becomes a monster. But the early rounds feel slow.
  • Jax has the tools scaling, dodge, mixed damage but he feels awkward in Arena. Without the usual laning phase to stack up or farm, he’s just okay.

Best Ranged Mages For Arena

Mages thrive in Arena if they have AoE, zoning, or oppressive range. Here’s who stands out.

S-tier - Brand, Swain, Veigar

  • Brand is terrifying. His combo melts teams, and on small maps, his passive just spreads fire everywhere. Add burn augments and you’re cooking (literally).
  • Swain is all about drain-tanking. His ult gets massive uptime in Arena, and with healing augments, he’s borderline immortal. Plus, the AoE disruption is huge.
  • Veigar is surprisingly strong. With even a few stacks, his burst is nasty and don’t get me started on how many rounds I’ve won just by dropping a perfect cage.

A-tier - Lux, Ziggs, Sylas

  • Lux can poke and burst safely. Her snare shuts down divers, and if you build cooldown or damage augments, she becomes a sniper.
  • Ziggs excels on open maps. He’s great at controlling space and zoning with bombs, but he needs time to scale.
  • Sylas lands here because he’s matchup dependent. If there are juicy ults to steal? He’s A-tier easily. If not? Meh.

B-tier - Malzahar, Annie, Morgana

  • Malzahar has strong single-target suppression, but he lacks mobility and has mana issues. Good for cheese, but inconsistent.
  • Annie can one-shot people with Tibbers, but she’s very telegraphed. Easy to counter if the enemy is smart.
  • Morgana offers utility, but her damage feels weak unless heavily buffed. Still, her root and Black Shield have their moments.

Ideal Assassins For Quick Bursts

Assassins thrive in Arena if they can get in, delete someone, and reset. The best ones don’t need much setup.

S-tier - Katarina, Kha’Zix

  • Katarina is absolutely bonkers in Arena. Resets, AoE, and if you survive long enough to spin twice? You probably just won the round.
  • Kha’Zix loves how Arena naturally creates isolated targets. His burst is nasty, and he’s a pain to deal with if you don’t stick together.

A-tier - Zed, Talon

  • Zed has strong burst and outplay potential, but tanks and CC wreck him. He’s not as safe as Kha or Kat, but deadly with proper execution.
  • Talon is all about map control. He can weave in and out of fights, but his damage feels inconsistent without resets or strong augments.

B-tier - Akali, Qiyana

  • Akali can be slippery and flashy, but her damage takes too long to ramp up. She needs a perfect setup to pop off.
  • Qiyana has amazing burst if she hits her terrain combo. But without walls or good angles, she’s underwhelming.

Support Champs That Survive And Carry

S-tier - Taric, Lulu

  • Taric is busted in Arena. His ult with low cooldown augments turns your duo invincible. Plus, the heals and stuns are no joke.
  • Lulu scales beautifully with tanky partners. Shields, polymorph, bonus HP it’s a nightmare to deal with her when she’s protecting a hyper-carry.

A-tier - Soraka, Alistar

  • Soraka becomes unkillable with healing augments and the right setup. If your duo peels, you win by attrition.
  • Alistar brings reliable engage, knockup chains, and a damage-soaking ult. He’s great with brawlers or ADCs that need peel.

B-tier - Janna, Zilean, Sona

  • Janna is decent for disengage and peeling assassins, but she needs smart positioning.
  • Zilean is niche, but a well-timed revive can flip fights. Just don’t get caught first.
  • Sona has damage and sustain, but she’s fragile. Needs a strong frontline or dies first.

How Champions Are Ranked

When I set out to build this Arena tier list, I didn’t just copy-paste what other players were saying. I spent a lot of time playing, researching, and cross-referencing different sources. Just like when evaluating a solid urf tier list, understanding context, champion interactions, and current patches is key. Here’s exactly how I ranked each champion and why certain picks stand out more than others.

1. I Analyzed High-Elo Arena Performance

One of the first things I looked at was how champions performed at the top of the leaderboard. I filtered data from high-ranked players Diamond, Master, and above because what works at low MMR doesn’t always translate well at higher levels.
Some champs like Heimerdinger or Malzahar, for example, do decently in casual play, but they fall apart when facing experienced opponents who can dodge, engage, or exploit their weaknesses. I trust top-tier Arena players to expose what’s truly viable.

2. I Tested Champions In 100+ Matches Myself

Nothing beats hands-on experience. I’ve personally played over a hundred matches across multiple patches, both solo and with a coordinated duo partner. Every time a new patch hits, I hop in and test out the strongest (and sometimes weirdest) builds to see how they hold up.
This allowed me to get a real feel for how each champion performs in clutch moments like round 9 matchups or sudden death showdowns. Some champs might look great on paper but feel awful when you’re trying to survive 2v2s under pressure.

3. I Referenced Community Rankings From U.GG And OP.GG

I also paid close attention to what the broader community thinks. Sites like U.GG and OP.GG are constantly updating Arena rankings based on real match data and user feedback. While I didn’t blindly follow these lists, they offered valuable insight especially when I noticed trends, like an off-meta champ climbing in usage and win rate.
It helped me spot patterns: who’s gaining popularity, who’s being buffed, and who might be flying under the radar.

4. I Studied Patch Notes And Balance Changes

Patch notes are everything in Arena. One small buff to an ability cooldown or healing ratio can turn a champion from mid-tier to broken. Before finalizing the list, I went through recent patch updates to check who got touched buffed, nerfed, or reworked.
For example, when Illaoi got adjusted, I immediately saw her rise in viability. Keeping up with Riot’s changes ensures the tier list stays accurate and relevant to the current meta.

5. I Factored In Duo Synergy And Coordination

This is a big one. Some champions are average on their own but become monsters when paired correctly. I ranked champs higher if they offered great synergy with common duo picks.
For instance, Taric alone might feel underwhelming but put him next to a bruiser like Sett or K’Sante, and he becomes a stun-locking, unkillable support. I gave extra weight to champs that work well in tandem, not just solo.

6. I Considered Augment Compatibility

Arena is heavily shaped by augments. Some champions naturally benefit more from popular augments like Spirit Guard, Infernal Soul, or Ultimate Unstoppable. I rated champs higher if they had strong synergy with high-impact augments.
This made a huge difference in ranking champs like Kayle or Teemo, who can abuse certain augments for insane late-game value. A champ’s ability to scale or snowball with augments is a key part of their tier placement.

7. I Evaluated Survivability And Scaling

Not every match ends in the early rounds. I gave higher ranks to champions that could scale into round 10+ and still make plays. Survivability matters too how well a champ can tank damage, sustain fights, or recover with healing.
Champions that fold after one engage (like glass cannon ADCs without proper support) dropped lower unless they had specific comps that made them viable.

8. I Looked At Crowd Control And Disruption Potential

Finally, I looked at how much a champion could disrupt the enemy team. Hard CC (like stuns, roots, or silences) always gets bonus points in Arena because 2v2 fights are short and explosive. One well-timed CC can win a round outright.
Champions like Nautilus, Rell, and Rammus shine here not because they deal crazy damage, but because they can peel, lock down threats, and allow their teammate to clean up.

Tips For Climbing Arena Solo Or With Duos

Soul Fighter Samira in a dynamic pose, ready for combat
Soul Fighter Samira in a dynamic pose, ready for combat

1. Play S-Tier Champions, But Stick To What You Know

I’ve learned the hard way that just because a champion is rated S-tier doesn’t mean I should automatically lock them in. Arena is fast-paced and punishing, and if you're not confident with your pick, you’ll get exposed quickly. It’s always tempting to force meta champs like Jhin, Illaoi, or Kayle when they’re strong, but the truth is, comfort wins more games.

2. Augment Selection Can Make Or Break Your Game

This is a part of Arena I think most people still overlook. Augments aren't just minor bonuses they can completely swing a match. Every time I get access to augments like Goliath, Scopier Weapons, Spirit Guard, or Self Destruct (on the right champ), I treat it like a power spike.
But more than that, I always prioritize utility augments. Cooldown reduction, healing amplification, shielding, and survivability perks turn average fights into favorable ones. Even damage-dealing augments like Infernal Soul or Jeweled Gauntlet can be game-changing.

3. Duo Synergy Wins Rounds Consistently

Arena is wild when you solo queue, but when I duo with someone who communicates and understands synergy? It feels like a cheat code. My favorite comp setups are simple: bruiser + enchanter, or assassin + peeler.
For example, a Sett or Mordekaiser paired with Taric or Soraka is nearly unkillable if played correctly. On the other hand, running Samira with a support who can CC or buff her like Nautilus or Rakan creates chaos in close quarters.

4. Master Positioning And Spacing Around Terrain

One of the best habits I picked up is always paying attention to positioning. It’s not just about dodging skillshots or engaging at the right time it’s about using the map to your advantage.
I stay near walls, tight corridors, or elevation changes, especially when playing champions who rely on terrain, like Qiyana, Poppy, or Illaoi. When fights break out, I avoid stacking with my teammate to reduce the risk of getting wiped by AoE ults. And most importantly, I bait cooldowns.

5. Adapt Quickly To Patches, Comps, And Meta Gimmicks

Arena evolves fast. One day, a certain comp is considered trash, and the next, it’s winning tournaments. I always pay attention to what’s dominating my games. When I see a specific combo like Teemo + Executioner’s Augment winning more than once, I jot it down. Chances are it’s going to get nerfed soon so I abuse it while I can.
I also adjust my champion pool and augment preferences after every patch. Some buffs or nerfs may seem minor, but in Arena’s small-team format, even a tiny change to cooldowns, healing, or range can shift win rates. The players who learn and adapt fastest will climb the fastest.

6. Know When To Engage And When To Reset

This one’s subtle but critical: pacing your fights. I used to rush every fight, thinking I had to end rounds fast to win. But I’ve realized that resetting a fight, especially when I’m behind or we’ve just burned key cooldowns, often gives us a second chance.
I look for openings after enemy abilities are used. If I’m low and I know they just burned a gap closer or ult, I’ll kite back to buy time while cooldowns refresh or healing kicksin. This small change in mindset has saved countless rounds for me.

People Also Ask

What Is The Best Champion Combo For Arena?

Mordekaiser and Taric is one of the deadliest duos I’ve used. One keeps the pressure on while the other ensures nobody dies. If you prefer damage-heavy comps, try Katarina and Lulu or Vayne and Soraka.

What Are The Best Augments To Pick In Arena Mode?

From my experience, augments that provide lifesteal, healing, cooldown reduction, or bonus shielding are game-changers. Things like Scopiest Weapons (increased range), Goliath (bonus HP on takedowns), and Demon’s Dance (healing from damage dealt) can instantly swing a match in your favor. Always prioritize augments that match your champion’s strengths.

How Often Does The Arena Meta Change?

It can shift drastically with each patch, especially when augments or champion kits are tweaked. Stay updated with patch notes and follow top-ranked streamers for real-time insights.

Final Thoughts

Arena mode is one of the most refreshing additions to League I’ve seen in years. It’s raw, skill-based, and constantly evolving. A good tier list won’t win the game for you, but it gives you a leg up when things get intense.
As the meta shifts with each update, keeping an eye on champion strengths, synergistic duos, and augment power spikes can make all the difference. This tier list is your compass use it to stay ahead and crush your next Arena match.
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